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Ore-Mine | Explanation report | |
Picture | The illustration depends on the surface and changes day and night: |
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Untergrund | Fields, where the building can be built: Buildable in mountains, desertmountains and asteroidfields, from Level 4 |
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Integrity | 20 | 4 | Stability = Damage points till destruction | Plating = weaking shoots: Can take 20 damage points | Plating weakens every shoot for - 4 |
Construction costs | Needed stored resources and energy out of your colonial Energy-Storage for the building: Low costs |
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Effects | - | Some buildings have spillovers or tecnologies, f.e. Camp = [Beaming]: No effects |
Maintenance expense | 4 Workers 3 Energy |
Maintenance of the site: Workers, energy and potentialy resources per Tick: 4 free citizens are needed to bring the mine into service |
Production | Iridium-Ore: 4 | 6 | 8 | 12 |
Production or effect of the activated building: Depending on the colony type 1 Mine has different output amounts: on a standart planet = 6 ore per Tick |
Construction time | 3 Ticks | Ticks untill the building is ready to produce: After the 4th Tick your storage fills with ore |
Picture | Picture on map | Colonytype | Ore deposit at ground |
Number of mines for 1 Duranium Factory |
Ore - collectors in sector |
Large Asteroid Field |
12 | 1 | 6 | ||
Small Asteroid Field |
12 | 1 | 3 | ||
Rock Planet | 10 | 1,2 | - | ||
Ice Planet | 8 | 1,5 | - | ||
Lava Planet | 8 | 1,5 | - | ||
Standard Planet | 6 | 2 | - | ||
Moderate Planet | 6 | 2 | - | ||
Water Planet | 6 | 2 | - | ||
Desert Planet | 4 | 3 | - | ||
Ice Asteroid | - | - | - |
Informations and controlls | |||||||
Display | Hull | Energy | Phaser | Gondeln | Position | Crew | Larne |
80/80 | 24/50+5 | 2 (0/6) | 24/60 | xxx|yyy | 5/20 | 0 |
Name of the colony (Colony-ID) Settlername (Player-ID) |
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Alert conditions | Yellow |
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Ore deposit | 6 |
Picture | Ship class | Crew | EPS | Reactor | Storage | Maximum phaser |
Fourfold maximum phaser-heating |
Torpedos fire / store |
Specials |
Antares | 5 | 50 | 6 | 800 | 6 | 24 | 5 / 10 | Freighter, for free or buildable in shipyard | |
Andorra | 5 | 40 | 5 | 500 | 5 | 20 | 5 / 10 | Replicator, buildable after shipyard research | |
Capo | 5 | 50 | 10 | 400 | 5 | 20 | 5 / 10 | Solarcells, Creditship: 150 Credits |