" Attractiveness b>" is a property of your colonies, and forms the basis of 2 elements:
Voluntarily immigrant population B> li>
Satisfied end of work B>. Li>
OL>
If for example your colony by an attraction 23 has> b, there voluntarily and automatically locate people 23 B> or you can work late 23 B> dealing in production - if sufficient housing B> is available for them and enough food B> (23: 5 = 5 B> per cycle) is produced for them or is in stock.
The attractiveness of a colony can see you next indication of the population at (path | | Colony | Population: Settings):
Population Information SPAN> (hoverhelp) TD>
TR>
residents TD>
105 TD>
TR>
housing TD>
110 TD>
TR>
attractive B> hoverhelp () TD>
55 B> + 66 B> TD>
TR>
Immigration total poss. TD>
5 TD>
TR>
immigration next. Tick hoverhelp () TD>
2 TD>
TR>
TABLE>
TD>
end of work TD>
83 TD>
TR>
dissatisfied hoverhelp () TD>
0 TD>
TR>
Suppresses hoverhelp () TD>
0 TD>
TR>
revolting hoverhelp () TD>
0 TD>
TR>
TABLE>
TD>
TR>
TABLE>
UL>
(menu-start)
(menu-item | # Local | Local B)>, and global attraction B>
(menu-item | # Increase | Increase B> the attractiveness B>: Building)
(menu-item | # balance | offset the lack of attraction B>: Holodeckbetreiber & Soldiers)
(menu-item | # Population | population growth without appeal B>:) transport by ship
(menu-item | # Special | special measures B> to the increasing attractiveness b>: Terraforming Others)
(menu-end)
A>
(top)