(linkbutton | | Distribute | BSP assign) TD>
| (linkbutton | | Reset | reset inputs) TD>
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(Notice | info | Notes:) BIG>
- Green SPAN>-labeled products (food) are fully protected by the beam set-point protection, color="red"> red B> FONT>-labeled (building material) does not or only partially. Of course, the GNP for goods and services produced by the colony, should be set higher than its instantaneous stock. You should if possible all goods, or if there are more goods than Beam-protection issues exist: the most important and valuable products to protect GNP (Credits, iso-) chips and sensorium.
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Check regularly - B> your BSP distribution in all the colonies, to reflect revised inventory quantities.
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- Torpedoes B> of all types can not normally be weggebeamt by other settlers from your ships and colonies, therefore, will not need to GNP.
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- Credits B>, Iso chips B>, sensorium B> and other valuable goods need necessarily need Beamschutz.
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In the overview - appear all grocery products, though some of them did not produce music or lagerst. " Antiproton phalanx B>" are not implemented in Stne. " Latinum B>" There are only 186 units in the Delta Quadrant. Li>
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The Number B> of the available GNP depends on the corresponding buildings B>) in a colony (see list above. Initially you have only the 100 points of the beam protection base camp B> that later you can compare this to Koloniezentrale B upgrade> (150), tunnel systems B > (500) to build in mountain landscapes, and then upgrade it to storage systems B> (1000), and ( Beamblocker B> build 400) in orbit.
Goods that are protected by the BSP, can not be weggebeamt by foreign ships from the colony, except when a (link | 142 | Trade) B> consists of these ships: they are always and everywhere free access to your storage facilities on ships and colonies, and thus avoid beam-protection issues, but not activated, the shield of thy ships.
When a BSP is> destroyed buildings spiraling B to go the appropriate officials of protection lost points, but also the appropriate storage bin. This is first settled the remaining free storage space and then the appropriate number of goods is lost, evenly distributed over all existing grocery products.
(notice | important | note to a BUG:)
If they are transported all Credits B> from the colonial warehouse to sort by the BSP not re-released under "free", but to disappear entirely from the display. Only a click on (path | | Distribute) then redisplays the "BSP Free".
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