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Ore Mine | Descriptoin | |
Build | The presentation depends on the surface it is built on: |
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Terrain | Terrain on which the building can be built: buildable on mountains, desert mountains and asteroid fields, from level 4 |
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Integrity | 20 | 4 | Stability = Total damage till Destruction | Armor = Protection from Weapons Fire: Will Take 20 Points Damage| Armor weakens every shot by -4 points |
Construction Costs | Resource Storage and EPS Energy needed for construction: Low Cost |
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General Effect | - | Some buildings have side effects or technologies, eg Base camp = [beaming]: no additional effect |
Operating Cost | 4 Workers 3 Energy |
Operational Maintenance : workers, energy and raw materials needed per tick: 4 Colonists are needed for Operaton |
Maintenance Expense | Iridium-Ore: 4 | 6 | 8 | 12 |
Production or action of the activated building: Depending on the Different Planet type that the mine is built on: Amount Mined per tick on a standard planet = 6 ore per tick |
Construction Time | 3 Ticks | The building is ready to use: at 4 ticks. Each tick fills your storage with Iridium Ore |
Antares Ore Freighter: | |||||||||||||
Build | Ship- class |
Hull Condition |
Shield- Strength |
Crew | EPS- Tanks |
Flight Range |
Reactor Deuterium |
Cargo Freight |
Beam [_] |
Phaser- Strength |
Maximum Phaser Heat |
Torpedoes | Special |
Antares Freighter |
80 | 10 | 5 | 50 | 100 | 6 | 800 | 20 | 2 | 6 24 in Ore |
5 firing 10 storage |
Ore collectors |
You can apply for another ship!
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Build | View Field | Planet type | Ore collectors in Sector |
Ore On Surface |
Number of Mines needed to operate 1 Duranium Factory; |
Large Asteroid Field |
6 | 12 | 1 | ||
Small Asteroid Field |
3 | 12 | 1 | ||
Standard "M" Planet | - | 6 | 2 |
Duranium Factory | Explanation | |
Build | The presentation depends on the surface it is built on: Duranium Factory's are buildable at colonization Level 4 |
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Terrain | Terrain on which the building can be built: Duranium Factory's are buildable on grass, ice, desert, rocks, and Dyson-sphere segment |
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Integrity | 50 | 3 | Stability = Total damage till Destruction | Armor = Protection from Weapons Fire: Duranium Factory Will Take 20 Points Damage| Armor weakens every shot by -3 points |
Construction Costs |
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Resource Storage and EPS Energy needed for construction: Mediocre effort needed to build a Duranium Factory |
Produces | - | Some buildings have side effects or technologies, eg Base camp = [beaming]: Duranium Factory has no further effect |
Maintenance Expense |
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Maintenance Costs for operation: Workers, Energy, and raw materials used per tick: 4 Colonists are needed for Operation, excluding stocks of ore or enough energy which stop its operation |
General Effect | 4 Duranium - 4 Attractiveness |
Production or action of the activated building: Duranium Factory produced 4 Duranium per Tick if turned on, -4 points will be deducted from your local colonial Popularity |
Construction Time | 4 Ticks | The building is ready to use after 4 ticks: when it will start producing 4 duranium per tick |
Flow Turbines | Explination | |
Build | Buildable at Colonization Level 5 | |
Terrain | buildable only in water | |
Integrity | 30 | 2 | Will tolerate 30 damage points, armor weakens every shot by -2 |
Construction Cost | Small Investment | |
Effect | - | Has no further effect |
Maintenance expense | 2 workers | 2 free inhabitants needed for setup |
Produces | 4 Energy | Per tick your colony produced an additional 4 Energy |
Constuction Time | 2 Ticks | Starts producing energy at 3 ticks |
WorkBee-Spaceport | Explination | |
Bild | Buildable at Colonization Level 5 | |
Terrain | Buildable on Grass, Ice, Desert, and Rocks | |
Integrity | 50 | 2 | Will tolerate 50 damage points, armor weakens every shot by -2 |
Construction Cost | extensive investment | |
General Effect | - | has no further impact |
Operating Expense | 6 Workers 4 Energy 3 Deuterium |
6 free inhabitants needed for setup |
Produces | [Orbital Construction] [Auto-Repair] |
The Workbee Spaceport is only active when Orbital Space Buildings are constructed and operated |
Construction Time | 5 Ticks | Can begin construction in orbital fields after 5 Ticks |